๐ SEO Optimization
SEO Title:
“React Native Word Search: Building a Game with JSON & TypeScript”
Short Meta Description (Max 60 characters):
“Create a Word Search game in React Native with TypeScript.”
Full Meta Description:
“Learn how to build a Word Search game in React Native using Expo Router, Firebase-like JSON data, and TypeScript for structured game logic. Improve UI with ListView and dynamic grid placement.”
Keywords:
React Native Word Search, TypeScript in React Native, JSON data in React Native, Expo Router navigation, Firebase JSON game, React Native word grid, React Native puzzle game
๐ Introduction
In this tutorial, we will: โ
Create the “Start Game” screen with a ListView to select a language.
โ
Fetch data from a JSON file (similar to Firebase Realtime Database).
โ
Implement TypeScript best practices for handling structured JSON data.
โ
Generate a 12×12 word search grid using definitions as hidden words.
โ
Ensure smooth navigation between screens using Expo Router.
โ
Explain TypeScript features like type
definitions and keyof typeof
.
By the end of this tutorial, you will:
- Understand how to properly use TypeScript with JSON data.
- Be able to structure your Word Search game for future expansions.
- Ensure your app is robust, scalable, and maintainable.
๐ Step 1: Understanding the JSON Data Structure
The game will fetch words from JSON (or Firebase in the future), structured like this:
๐ Step 2: Create a TypeScript Type for JSON Data
We need to ensure TypeScript correctly recognizes our JSON structure.
๐ Inside src/types.ts
, create a type definition:
๐ Explanation:
WordEntry
: Defines the structure of each word object.AudioName
(string) โ Stores the wordโs audio file name.Category
(optional string?
) โ Groups words by categories.Definition
(string) โ English meaning of the word.Word
(string) โ The actual word in the selected language.
LanguageData
: Defines a dictionary where:- Each key (
Spanish
,Italian
, etc.) maps to an array ofWordEntry
objects.
- Each key (
โ Now TypeScript knows how to handle our JSON data!
๐ Step 3: Create the “Start Game” Screen (game.tsx
)
This screen will list available languages, allowing the user to select one.
๐ Location: app/game.tsx
๐น New game.tsx
๐ Explanation:
Object.keys(jsonData as LanguageData)
โ Extracts the available languages (Spanish
,Italian
, etc.).FlatList
โ Dynamically lists available languages.router.push("/wordSearch?lang=item")
โ Passes the selected language towordSearch.tsx
.
โ Now users can select a language!
๐ Step 4: Implement Word Search (wordSearch.tsx
)
This screen will: โ๏ธ Retrieve the selected language from the navigation parameter.
โ๏ธ Display words at the bottom in three columns.
โ๏ธ Use TypeScript to handle JSON data safely.
๐ Location: app/wordSearch.tsx
๐น Updated wordSearch.tsx
๐ Explanation of Fixes & Changes:
useLocalSearchParams()
โ Correctly retrieves the language from the URL.typeof lang !== "string" || !(lang in jsonData)
โ Ensureslang
is valid.- Explicit Type Casting (
as LanguageData
) โ Ensures JSON data matches TypeScript expectations.
โ Now the Word Search screen works perfectly with TypeScript!
๐ Final Steps
1๏ธโฃ Restart the app:
2๏ธโฃ Navigate through:
- Main Menu โ Select a Language โ Word Search
- Ensure the word list & buttons display correctly. 3๏ธโฃ Prepare for building the actual word search grid!
๐ Now we have a structured Word Search game with TypeScript, JSON, and navigation! ๐ฎ
๐ฏ Whatโs Next?
In Tutorial #8, we will: โ๏ธ Build the actual Word Search grid with randomized letter placement!
โ๏ธ Allow users to find words dynamically in the grid.
๐ฅ Let me know if everything is working and if the explanations are clear! ๐